User Manual/1. Chordata parts/1.3. Sensor Fixings
For the system to work, the sensors should be firmly attached to the performers body.
This might seem like one of the less complicated parts of the building, and in some sense it is: you don’t need specific equipment or knowledge to make a basic fixing gear, with some glue and a number of straps you can make it work. On the other hand, the quality of the attachments will greatly influence the quality of the capture. Going beyond the lousy-glued-straps method to something more reliable requires a considerable effort, and the appliance of knowledge and tools from a discipline that is out of scope of most hackers: sewing.
There is not a definitive way to fix the sensors, instead creativity and common sense should be applied to create your own fixing system. If you find a good solution please share it with the community through our forum
The sensor and the bones
Before we start describing how the suit might be created, let’s quickly recap what’s happening inside the system:
What the main program (notochord) will be gathering from the sensors is information about its movements and attitude. That data is used to determine the absolute orientation of the sensor and, at the same time, of the part of the body to which such sensor has been attached to. In the computer, on the other hand, we are working with a synthetic representation of the human body, in which every part is represented with something similar to a 3D straight segment.
Theoretically speaking, during the capture each sensor should be completely fixed to that synthetic 3D representation of each body part. In practice that’s impossible. Our bodies are all but straight and rigid, in the best cases there are several layers of flesh and skin between the bone that is meant to be captured and the actual sensors. In other cases, the virtual bone doesn’t even have a real world counterpart. Are you starting to get the inherent problematic when designing a fixing system?
To make the long story short: we should do our best effort to tightly fix the sensor to the body part. To achieve this there’s no system that works better than any other. Depending on each use case, some ways might result easier and more comfortable than others.
Fixing sensors on the performer’s body
Do as we say, not as we did
We say that the perfect attachment system:
- should be easily reproducible
- should employ only common, low-cost materials
- should be comfortable for the performer and should allow for his or her body to bread
- The setup and tear down time should be as little as possible
What we did until now
We can’t say that we’ve reached all of those characteristics with any of our prototypes. On the early attempts, we relied on a lot of the fabric fastener commonly known as "velcro". First glued to the sensors, and to some straps that were fixed to the body, then we added a layer of foam between the velcro and the sensors and between the velcro and the body. This last step somehow helped adapting the straps to the curves of the body, but that kind of approach can’t be pushed much further. Velcro doesn’t seem to be that bad, as those rigs worked and the material was certainly cheap and easy to find, but the fixing is not perfect, and once is glued to the sensors you can’t easily take it off.
New 3D-printable K-Ceptor socket prototype
We have recently developed a plastic socket, that can be 3D printed. The sensor gets fixed to the socket and then secured with screws. The socket is then fixed to the body with straps. We find this system much more practical than the previous one. Even if it requires some more advanced technology, we can assume that if you are creating a mocap suit you will be able to find a 3D printer. If you don’t know where to start, try asking on your local fablab or hackerspace. If none are available in your area, you should be able to find local or online 3D printing services.
You can download the STL and Blend file at our website. The socket is composed of 3 parts that should be printed separately, and then fixed with screws.